Phil Ebiner – Character Modeling and Sculpting in Zbrush
**More information:
Get Phil Ebiner – Character Modeling and Sculpting in Zbrush at Salaedu.com
Description
Jump into 3D Game Development and Learn Character Sculpting in Zbrush with this Complete Beginner Course!
Do you want to learn how to make 3D characters for games or movies?
One of the first steps in the 3D game development workflow is to model and sculpt the character in ZBrush.
With this course, you’ll learn how to get started with ZBrush to sculpt your own characters, props or any other game assets. This is the only course you need to get started with Zbrush!
What will you learn in this course?
This Character Modeling and Sculpting in Zbrush course will help you learn the necessary tools and techniques to jump start your career in the creative world of Game Development. You will not only learn how to create amazing game art, but you will also develop the ability to understand and apply current industry workflows and tools that top tier industry professionals utilize to create some of the most memorable AAA gaming titles.
In this course, we will take you through the powerful software tool that is Zbrush.
Zbrush is the 3d Artists swiss army knife, acting as the industry standard modeling and sculpting package an all in one program! It is paramount that any game development artist planning on working in the gaming industry as a, 3d Modeler, 3d Character Artist, Environment Artist, and any 3d Content Creation related job learn Zbrush! This Character Modeling and Sculpting in Zbrush course will provide you with the tools to create an assortment of 3d game assets. We will specifically teach you how to model and sculpt within the software by covering Zbrush at an introductory level, allowing beginners to get started in this creative field.
Topics that we cover throughout the length of this course will range from the ZModeler, which acts as Zbrush’s box modeling tool, to Dynamesh, which allows digital sculptors the ability to endlessly sculpt digital clay by dynamically remeshing the sculpted geometry. We will get down to the core fundamentals that make this software so powerful while making it understandable to any artist looking to learn game development.
Key topics covered in this course:
Don’t worry if you don’t know what the following terms mean – you’ll learn everything in the course!
- The Zbrush interface
- Lightbox presets
- Viewport controls
- Primitives and Polymesh 3D
- Brush palette
- Core Brushes
- Dynamesh
- ZRemesher
- Symmetry with Mirror and Weld
- Backface Masking
- Lazy Mouse
- Masking Brushes
- Clipping and Trim Brushes
- Gizmo Move Tool
- Transpose Tool
- Subtools
- Splitting Geometry
- Polygroups
- Sculptris Pro
- and so much more!
Who is your instructor?
This course is a collaboration between Video School Online (one of the top-rated and most popular course creators online) and Class Creatives who are 3D game industry veterans with over 20 years of experience for studios such as Naughty Dogg, Guerilla Games, Sucker Punch, Google, Disney and more.
We are committed to making this the best and easiest course for getting started with character sculpting in ZBrush. If you ever get stuck or need help, we’ll be here to support you.
Class Creatives have put everything we have into making this the best Zbrush course out there, one that takes you from absolute beginner to advanced user. We have seen a lot of courses teaching this software, but not at the professional level necessary to acquire a job, or to apply the skills within a production pipeline.
Our 30-Day 100% Moneyback Guarantee
There’s no reason to hesitate enrolling today. You can test out the course, and if it isn’t the right course for you, get your money back!
Click that enroll button and we’ll see you inside!
Your Instructor
My passion is inspiring people through online courses. Since 2012, over 300,000 students have taken my online courses – and I’m so grateful to every single one of you.
I graduated with a Bachelor’s Degree in Film and Television Production from Loyola Marymount University, Los Angeles. Over the past 5 years, I’ve shot and edited thousands of videos that have played everywhere from the movie screen and television to film festivals and YouTube.
Course Curriculum
- Start
Welcome to Class (2:06)
- Start
What is 3d Character Creation? (1:40)
- Start
How to Get Zbrush (4:08)
- Start
Setting Up a Wacom Tablet (5:16)
- Start
Download the Course Project FIles
- Start
Understand the Zbrush Interface (1:14)
- Start
Lightbox Presets (4:03)
- Start
Viewport Controls (6:36)
- Start
Primitives and Polymesh 3D (4:48)
- Start
Understand the Canvas (5:55)
- Start
How to Set Up a Scene (4:16)
- Start
Gizmo (5:20)
- Start
Transpose Tool (6:29)
- Start
Subtools (5:01)
- Start
Splitting Geometry (4:27)
- Start
Polygroups (8:11)
- Start
Scuptris Pro (5:07)
- Start
Gizmo Deformers (5:30)
- Start
Mirror (2:23)
- Start
Customize Your User Interface (UI) (7:30)
- Start
Custom Hot Key Menu (9:42)
king –
We encourage you to check Content Proof carefully before paying.“Excepted” these contents: “Online coaching, Software, Facebook group, Skype and Email support from Author.”If you have enough money and feel good. We encourage you to buy this product from the original Author to get full other “Excepted” contents from them.Thank you!